The University of Iowa College of Liberal Arts & Sciences Communication Studies Resources

Communication Studies/Digital Media Resources
Compiled and edited by Karla Tonella

Virtual Realities

  Digital Media:  • Cyborgs  •  Communities  •  Gender  •  Hypertext  •  People  •  Nets & Industry
 • News & Zines  •  Production  •  Systems  •  Technology  •  VR  •  Other Sites
  to Communication Studies & other media     •  to Journalism & Mass Communication
Colonizing Virtual Reality:
Construction of the Discourse of Virtual Reality, 1984-1992 by Chris Chesher
Cultural Formations in Text-Based Virtual Realities
"Beginning with an understanding of virtual reality as an imaginative experience and thus a cultural construct rather than a technical construction, this thesis discusses cultural and social issues raised by interaction on 'MUDs', which are text-based virtual reality systems run on the international computer network known as the Internet." --Elizabeth Reid
Cypersociology Magazine
Cybersociology is a non-profit multi-disciplinary webzine dedicated to the critical discussion of the internet, cyberspace, cyberculture and life online.
Distributed Virtual Reality: Applications for Education, Entertainment and Industry
By Carl E Loeffler. This text addresses virtual reality and how can it be networked to support multiple-user immersion environments, joined over long distance.
The Essence of VR
A chapter from Michael Heim's book The Metaphysics of Virtual Reality.   "The pioneers present us with at least seven divergent concepts currently guiding VR research. The different views have built camps that fervently disagree as to what constitutes virtual reality."
Flesh and metal: Reconfiguring the mindbody in virtual environments [uiowa access only]
N. Katherine Hayles. Configurations: a journal of literature, science, and technology (Soc. for Literature and Science; Georgia Inst. of Technology) (Baltimore, MD) (10:2) [Spring 2002] , p.297-320.
The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments
Kristine L. Nowak. Journal of Computer Mediated Communication 9:2, January 2004. "This project examined how information provided in virtual worlds influences social judgment. It specifically tested the influence of anthropomorphism and agency on the level of uncertainty and social judgment, using a between-subjects experimental design"
Isn't That Spatial?: Distance and Communication in a 2-D Virtual Environment
Krikorian, Lee, Chick & Harms in the Journal of Computer Mediated Communication 5:4, June 2000. "This article examines the spatial relationships between avatars (i.e., graphical identities or icons) over time in a 2-dimensional online chat environment. "
Jaron Lanier's Homepage
Lanier is probably best known for his work in Virtual Reality. He coined the term 'Virtual Reality', and founded the VR industry. He started the first VR company, VPL Research, Inc., which produced most of the world's VR equipment for many years. He is the co-inventor of fundamental VR components such as interface gloves and VR networking. --Lanier's bio
The Lessons of Lucasfilm's Habitat
By Chip Morningstar and F. Randall Farmer. This paper was presented at The First Annual International Conference on Cyberspace in 1990. It was published in Cyberspace: First Steps, Michael Benedikt (ed.), 1990, MIT Press, Cambridge, Mass.
Makeover: Writing the body into the posthuman technoscape part one: Embracing the posthuman [uiowa access only]
Tim Lenoir. Configurations: a journal of literature, science, and technology (Soc. for Literature and Science; Georgia Inst. of Technology) (Baltimore, MD) (10:2) [Spring 2002] , p.203. Part Two: Corporeal Axiomatics
The Materialities of Maya: Making Sense of Object-Orientation [uiowa access only]
Casey Alt. Configurations: a journal of literature, science, and technology (Soc. for Literature and Science; Georgia Inst. of Technology) (Baltimore, MD) (10:3) [Fall 2002] , p.387-422. "Alt discusses the problem of the digital interface and the supposed immateriality of computer-generated media. He focuses on the design environment of Maya, a premier group of advanced 3-D modeling programs used by architects, video-game artist, film animators, creators of special effects, and designers in an increasing number of other fields. He further explores the material affordances and constraints of the machine interface and the sense of physical space and material logic that emerges for artists who have learned to work within the medium"
Some User Interface Issues for Hypermedia Virtual Environments
This paper outlines some issues to be considered in the development of hypermedia virtual environments, in particular user interfaces and supporting architectures. Taking webbed MOOs as a starting point, the potential for using Java to make increase interactivity is discussed, followed by spatial issues, subjectivity and interoperability. --Chris Hand
Switch on Virtual Reality
Articles: "Introduction to Virtual Reality" by Leda Kanellakos, "Interview with Brenda Laurel" by Jason Challas, "Virtual Reality Evangelist" by Loretta L. Lange
Virtual Reality: Who's Who Directory
Alphabetical list with links to people's web pages.
The Virtual Community: Homesteading on the Electronic Frontier
Howard Rheingold's book, in its entirety.

MUDs, MOOs, MUSEs, MUSHes and other environs

The Common Place MOO: Orality and Literacy in Virtual Reality
Don Langham. Computer-Mediated Communication Magazine / Volume 1, Number 3 / July 1, 1994 / Page 7
Textuality in Cyberspace: MUDs and Written Experience
Jeffrey R. Young provides an introduction and history of MUDs. (1994).
The Waste Land In, Not Of, the MOO: A Case Study
David Barndollar. Currents in Electronic Literacy. (8), 2004 Fall.
Web Teaching Case Studies: Jan Rune Holmevilk and Cynthia Haynes
Sarah Horton conducted this interview online with the creators of Lingua MOO.
  Digital Media:  • Cyborgs  •  Communities  •  Gender  •  Hypertext  •  People  •  Nets & Industry
 • News & Zines  •  Production  •  Systems  •  Technology  •  VR  •  Other Sites
  to Communication Studies & other media     •  to Journalism & Mass Communication