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Bibliography
Ron Burnett, "Postmodern
Media Communities," in Cultures of Vision: Images, Media and the Imaginary,
(Indiana University Press, 1995) pp. 278-335
Theresa M. Senft,
"Baud Girls and Cargo Cults: A Story about Celebrity, Community, and Profane
Illumination on the Web," in The World Wide Web and Contemporary Cultural
Theory, Eds Andrew Herman and Thomas Swiss. Routledge, 2000 pp. 183-206
Mitra, A. &
Cohen, E. (1999). Analyzing the Web: Directions and challenges. In S. Jones
(Ed.). Doing Internet research: Critical issues and methods for examining
the Net (pp. 179-202). Thousand Oaks, CA: Sage.
Mitra, A. (1999).
Characteristics of the WWW text: Tracing discursive strategies. Journal of
Computer-Mediated Communication, 5. [URL: http://www.ascusc.org/jcmc/vol5/issue1/mitra.html]
(Aug. 18, 2000).
Mark Stefik "The
Next Knowledge Medium: Networks and Knowledge Ecologies," in The Internet
Edge: Social, Technical and Legal Challenges for a Networked World, (MIT
Press, 1999) pp.133-161.
Catherine Waldby,
The Visible Human Project: Informatic Bodies and Posthuman Medicine,
(Routledge, 2000) Chapters 1 and 2.
- http://www.ascusc.org/jcmc/vol5/issue1/mitra.html
This paper considers the uniqueness of the texts and discourses produced by
a specific group of World Wide Web (WWW) users. These characteristics include
the intertextuality of the WWW text and the resulting formation of textual
domains where no particular text can claim centrality. This decentering is
reported as the result of a process of reciprocal intertextuality. These unique
characteristics of the WWW text eventually produce an image of the group of
people who write and read the text. The specific characteristics of the Web
discourse suggests alternative ways of thinking of cyber-communities around
the specific discursive strategies used by the authors.
- http://www.ascusc.org/jcmc/vol3/issue2/lombard.html
A number of emerging technologies including virtual reality, simulation rides,
video conferencing, home theater, and high definition television are designed
to provide media users with an illusion that a mediated experience is not
mediated, a perception defined here as presence. Traditional media such as
the telephone, radio, television, film, and many others offer a lesser degree
of presence as well. This article examines the key concept of presence. It
begins by noting practical and theoretical reasons for studying this concept.
Six conceptualizations of presence found in a diverse set of literatures are
identified and a detailed explication of the concept that incorporates these
conceptualizations is presented. Existing research and speculation about the
factors that encourage or discourage a sense of presence in media users as
well as the physiological and psychological effects of presence are then outlined.
Finally, suggestions concerning future systematic research about presence
are presented.
- http://development.civicnet.org/comtechreview/communications_policy_and_the_ne.htm
Urban and rural FreeNets and community networks, of which there are many in
Australia, Canada, the United States and Europe, have created a radically
different public sphere, which is growing internationally. Emergence of this
new public sphere presages a profound transformation where community media,
for the first time, has begun to shape national and international information
networks. Effects of this change on the policy environment will have a significant
impact on the democratic rights of individuals and communities to pursue their
visions for the future.
- http://terminus.net.au/sfzines/
Welcome to the home page of the SF Zines WebRing; a federation of science
fiction and fantasy fanzines on the World Wide Web. The SF Zines WebRing is
a free service designed to benefit both Web surfers and editors. For Web surfers,
the SF Zines WebRing gives them an up-to-date catalogue of science fiction
reading, without the need to bookmark each site. For editors, membership of
the SF Zines WebRing is a great way increase your zine's exposure, and to
maintain a self-updating list of complementary sites for your readers' enjoyment.
- http://www.benton.org/Library/State/freenets.html
Freenets -- privately run, nonprofit community computer systems -- represent
a new application in computing. With freenets, a multiuser computer is established
at a central location and connected to the telephone system through a series
of modems. Running on the machine is a computer program that provides users
with everything from email services to information about health care, education,
technology, government, recreation, or whatever else the host operators want
to place on the machine. Users interact by leaving postings or by sending
email to one another. While some freenets are connected to the Internet, many
are not and operate on a strictly local basis. Anyone in the community with
access to a home, office, or school computer and a modem can dial in 24 hours
a day. The menu-driven systems are easily understood by first-time users.
- http://www.panasia.org.sg/nepalnet/education/video.htm
The following article discusses the need of post-literacy in developing countries
and the critical reflection on community video as a post-literacy activity.
It also deals with conducive conditions to help the community video model
function for consciousness raising in rural communities in Nepal.
- http://www.leeds.ac.uk/ics/arts-dg1.htm
A video project in Leeds provided five primary schools with equipment and
assistance to enable children to produce videos, broadly on the theme of 'the
environment'. This article discusses how the scheme gave children a valuable
opportunity to discuss and evaluate their local community. The project encouraged
cooperation, and the development of a balanced but expressive argument, as
well as drawing in many areas of the curriculum. It is suggested that video
production can be a powerful vehicle for intercultural education, and that
when focused on the community can foster positive reflection on diversity.
The contribution of practical video work to media education is also considered.
Includes quotations from interviews with teaching and video-making staff;
13 references; two photographs.
- http://www.ascusc.org/jcmc/vol5/issue1/liu.html
This article presents a method based on Jones' "virtual settlement"
theory for testing empirically for the presence of virtual community in Internet
Relay Chatting (IRC), The conditions for virtual community proposed by Jones
are related to the technological context of IRC and formulated as conceptual
hypotheses. The author argues that sustained level of co-appearance and nickname
stability should be included in testing. Interactivity analysis should include
both verbal exchanges and action-simulating messages. Analysis of message
references should be done in terms of message content as well as message syntax.
Major issues related to research design and implementation are discussed in
depth.
- http://www.well.com/user/hlr/texts/VCcivil.html
Community is an important aspect of life for most people. Cooley (1983) says
that all normal humans have a natural affinity for community. He suggests
that the primary factor inhibiting the formation of communities, no matter
what their scale, is that they are difficult to organize. Extending the moral
ideals inherent in nearly all individuals to the notion of community requires
a system or institutional framework. The development and maintenance of such
institutions sap the energy of the members of the would-be community and confuse
the moral ideals inherent in the notion of community with the project of the
institution itself. Thus enervated, the people lose their focus on the moral
order they were trying to achieve.
- http://www.feedmag.com/95.08dialog/95.08dialog1.html
Let's start with something basic. Up until recently, communities were rooted
in neighborhoods and fostered in certain kinds of places -- the park, the
front stoop, the local bar, the back fence -- or they evolved from an issue
that brought believers together -- Women's Lib and anti-war sentiment in the
sixties and seventies, religion through the ages. These kinds of communities,
though founded on a particular issue or common faith, traditionally occupied
distinct spaces: political rallies and marches on Washington, churches, mosques
and synagogues.
In virtual communities, where space becomes a metaphor and emotions become
icons, what happens? What is gained? Does the electropolis entail a loss of
intimacy or offer a quicker route to it? Right now, virtual communities are
largely built around text; is this a just a primitive, stop-gap solution to
inadequate bandwidth, or is there something about carving out worlds with
words that enhances or permits the development of community? And finally,
should we be calling these things communities at all? Or are we witnessing
the birth of a new kind of interaction that loosely resembles community but,
in fact, merits a new, more descriptive name?
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