The University of Iowa College of Liberal Arts & Sciences Communication Studies Resources

Communication Studies/Digital Media Resources
Compiled and edited by Karla Tonella

Technology, Postmodernism and Other Stuff

  Digital Media:  • Cyborgs  •  Communities  •  Gender  •  Hypertext  •  People  •  Nets & Industry
 • News & Zines  •  Production  •  Systems  •  Technology  •  VR  •  Other Sites
  to Communication Studies & other media     •  to Journalism & Mass Communication

Conceptual Blending on the Information Highway: How Metaphorical Inferences Work
I like to think of myself as someone who sits on the curb of the info-highway, bemusedly watching all the traffic whiz by--and also as someone who occasionally darts out into the traffic to pick up interesting litter. I frame my paper in these terms because I believe we can learn a lot by examining the linguistic litter thrown off in the actual conversation about technology policy in the United States. --Tim Rohrer
Cyberfeminism With a Difference
In this article, I will first of all situate the question of cyber-bodies in the framework of postmodernity, stressing the paradoxes of embodiment. I will subsequently play a number of variations on the theme of cyber-feminism, highlighting the issue of sexual difference throughout. -- Rosi Braidotti
Daedalus or Science and the Future
A paper read to the Heretics, Cambridge, on February 4th, 1923 by J. B. S. Haldane. "Has mankind released from the womb of matter a Demogorgon which is already beginning to turn against him, and may at any moment hurl him into the bottomless void? Or is Samuel Butler's even more horrible vision correct, in which man becomes a mere parasite of machinery, an appendage of the reproductive system of huge and complicated engines which will successively usurp his activities, and end by ousting him from the mastery of this planet?"
The Dynamo and the Virgin
Chapter XXV from The Education of Henry Adams  "As he grew accustomed to the great gallery of machines, he began to feel the forty-foot dynamos as a moral force, much as the early Christians felt the Cross. The planet itself seemed less impressive, in its old-fashioned, deliberate, annual or daily revolution, than this huge wheel, revolving within arm's length at some vertiginous speed, and barely murmuring -- scarcely humming an audible warning to stand a hair's-breadth further for respect of power -- while it would not wake the baby lying close against its frame. Before the end, one began to pray to it; inherited instinct taught the natural expression of man before silent and infinite force. Among the thousand symbols of ultimate energy the dynamo was not so human as some, but it was the most expressive." --Henry Adams (1900)
Escape Velocity: Cyberculture at the End of the Century
"For its first step into cyberspace, Grove is launching a cutting-edge website for Escape Velocity: Cyberculture at the End of the Century  (Grove Press, February '96), cyber-critic Mark Dery's study of fringe computer culture. The tech-noir site features excerpts from Escape Velocity,  links to related sites, and everything you wanted to know (but were afraid to ask) about do-it-yourself cyborgs, postmodern primitives, technopagans, rogue roboticists, reanimated roadkill, and RoboCopulation."
Essays on the Philosophy of Technology
Organized by author. Includes essays by Adorno, Baudrillard, Benjamin, etc.
Exploring Technoculture: Computers, Society, Pedagogy
An Annotated Bibliography by David Silver on Cyberspace, hyperspace, virtual space - Virtual communities, virtual realities, virtual identities - Cyborgs, cybernetics, science fiction - Spectacles, simulations, simulacra. Postcertainties and postmodernity.
The Instrumentalization of the Senses
"Just as the physical laws of perspective apply to artists like Da Vinci, Alberti, and Durer, who referred to the image as if they were explaining geometrical and mathematical concepts, the composition of the computational image is constituted from numerical relationships. The difference is that this "new" numeric conception of the image has a micro and internal character, since it's located in each particle/pixel that composes the digital image." --Andres Tapia-Urzua
From Technocracy to Technoculture
Theory & Event 5:1 "In this essay, I look at the reconfiguring of technologically mediated communication from technocracy into technoculture. I begin with Apple's "1984" commercial. This announcement of the Macintosh is the media moment that marks the demise of Big Brother and the emergence of the Little Brothers. Second, I highlight the communicative ideal of publicity in the rhetoric of computer liberation and the information revolution. …third, with a focus on the suspicions of secrecy that accompany the rhetoric of publicity, I look at imaginings of programmers as a mysterious priesthood of the computer."--Jodi Dean
Is It O.K. to Be a Luddite?
Thomas Pynchon wrote this book review for The New York Times Book Review,  28 October 1984, pp. 1, 40-41.
Metaphors we compute by: bringing magic into interface design
My purpose in this long introduction [to the Macintosh DESKTOP and TRASHCAN metophor] is ... to introduce via anecdotes the tremendous challenge metaphors pose to interface design. I see not only a tension between the literal and magical qualities of metaphor, but a tension between the users' feeling that the computer is an extension of their bodies and believing that it is an "other"--a sentient being with a consciousness of its own (and usually a malevolent consciousness at that). --Tim Rohrer
Nintendo® and New World Travel Writing: A Dialogue
"[we] want to argue that the movement in space that the rescue plot seems to motivate is itself the point, the topic, and the goal and that this shift in emphasis from narrativity to geography produces features that make Nintendo® and New World narratives in some ways strikingly similar to each other and different from many other kinds of texts." -- Mary Fuller and Henry Jenkins
Society, Cyberspace and the Future
"How Can New Interactive Communication Technology Enhance Harmonious and Functional Communities at all Scales Worldwide?" Report of an Exploratory Aspen Workshop prepared by Bruce Murray, California Institute of Technology, February, 1995.
Theory of Technology 
"Studies of human artifacts as cause and consequence of socio-cultural development.' Resources compiled by Martin Ryder, University of Colorado at Denver. Highlights include resources on Jacques Ellul, Andrew Feenberg, and Lewis Mumford and "Concepts and Names Related to the Theory of Technology."
Toward a Symptomatology of Cyberporn
Theory & Event 3:4 | 2000 Michael Uebel. "The new fantasmic dimensions of cyberpornography are my focus in this essay. It is my contention that, as the media of mass-circulating porn are changing, as bits and binary codes replace glossy centerfolds, fantasy is being activated in novel ways. Cyberspace is installing a new regime of sexual representation and, with it, tactical modes of dreaming, thinking, and acting. The pornographic image, more than ever, occupies the interspace bridging private fantasy and mass public disposition."
What is Digital Cinema?
"The challenge which digital media poses to cinema extends far beyond the issue of narrative. Digital media redefines the very identity of cinema. " --Lev Manovich
The Work of Theory in the Age of Digital Transformation
"What counts as digital media may also be up for grabs. Digital theory may address anything from the role of CGI special effects in Hollywood blockbusters to new systems of communication (the net), new genres of entertainment (the computer game), new styles of music (techno) or new systems of representation (digital photography or virtual reality). All of these different things reflect a shift from the computer as a tool, primarily understood in terms of information storage and numerical calculation, to the computer as a medium of communication, education, and entertainment. Each attracts their own cadre of theorists asking different questions." --Henry Jenkins
  Digital Media:  • Cyborgs  •  Communities  •  Gender  •  Hypertext  •  People  •  Nets & Industry
 • News & Zines  •  Production  •  Systems  •  Technology  •  VR  •  Other Sites
  to Communication Studies & other media     •  to Journalism & Mass Communication