| 7W:135 | Computer Applications for Instruction
| Spring, 1997 |
| Sect. 1 | | David Klein
|
- What are drills? Describe past criticisms of computer drills and A&T's response to these criticisms. How do drills differ from tutorials?
- How is student control in drills different from tutorials?
- What are ways that item difficulty can be handled in a drill? How is pacing important in drills?
- What is item generation? What are ways items can be generated? How is item generation different from item selection?
- What is random selection? What is flashcard queuing? How is it different from random selection?
- What is variable interval queuing? How is it different from flashcard queuing? Try drawing a diagram of how VIP works.
- What are the relative advantages and disadvantages of the different selection (queuing) methods?
- What is item retirement? What are different kinds of retirement criteria? When should they be used?
- What are important factors in drill feedback?
- How does grouping affect drills?
- What are important psychological factors one should take into account when designing a drill?
- Why do A&T advocate drills as effective means of instruction?
7W:135 Home Page |
Instructional Design Home Page
ID and T page for 7W:135 (January 30, 1997).
Design and code by David Klein.
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