7W:135
Computer Applications for Instruction
Spring, 1997
Sect. 1David Klein

Advance Organizer 2
(Chap. 3, Drills)

  1. What are drills? Describe past criticisms of computer drills and A&T's response to these criticisms. How do drills differ from tutorials?

  2. How is student control in drills different from tutorials?

  3. What are ways that item difficulty can be handled in a drill? How is pacing important in drills?

  4. What is item generation? What are ways items can be generated? How is item generation different from item selection?

  5. What is random selection? What is flashcard queuing? How is it different from random selection?

  6. What is variable interval queuing? How is it different from flashcard queuing? Try drawing a diagram of how VIP works.

  7. What are the relative advantages and disadvantages of the different selection (queuing) methods?

  8. What is item retirement? What are different kinds of retirement criteria? When should they be used?

  9. What are important factors in drill feedback?

  10. How does grouping affect drills?

  11. What are important psychological factors one should take into account when designing a drill?

  12. Why do A&T advocate drills as effective means of instruction?


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