| 7W:135 | Computer Applications for Instruction
| Spring, 1997 |
| Sect. 1 | | David Klein
|
| (Constructivism & Other Paradigms)
| |
Cooper, P. (1993). Paradigm shifts in designed instruction: From behaviorism to cognitivism to constructivism.
- What is behaviorism? How is it most effective in computer-based instruction?
- What is cognitivism? Explain how the intelligent tutoring model is a natural consequence of cognitivism.
- How is cognitivism different from behaviorism?
- What is constructivism? How is it different from behaviorism and cognitivism?
- What is objectivism? How does this relate to constructivism?
- How has the shift from behaviorism to constructivism changed computer-based instruction? Can you envision implications for the future?
Savery, J. & Duffy, T. (1995). Problem based learning: An instructional model and its constructivist framework.
- State and explain the three primary propositions of constructivism according to the authors.
- State and explain the eight design principles that come out of constructivism, according to the authors.
- What is Problem Based Learning? Explain its basic characteristics. How can it be viewed as an constructivist learning methodology?
Gruender, C.D. (1996). Constructivism and learning: A philosophical appraisal.
- What is positivism? (If you can't get an adequate definition from the text, you might look it up.)
- What are constructs? Why are they worth talking about?
- Why does knowledge about constructivism alone NOT help us create good computer-based instruction? What do we need to know before we can create good CAI?
Merrill, D. (1991). Constructivism and instructional design.
- What is ID2? Why was ID2 created?
- Define mental model. Why does the Knowledge Representation assumption contradict constructivist philosophy? Do other ID2 assumptions contradict constructivism? If so, how?
- What are instructional transactions? Why are they an important focus for the author?
- What are the advantages of ID2?
Cognition and Technology Group at Vanderbilt. (1991). Designing learning environments that support thinking: The Jasper series as a case study.
- Write down a brief definition of affordances as best you can from its description in the article.
- What are analog problems? Why do they make the Jasper series particularly useful?
- Define generative learning and explain how it fits into constructivist ideas. What is anchored instruction?
- Briefly describe the three models of instruction for the Jasper series and explain the advantages and disadvantages of each.
- How can student assessment of learning be done for each model of instruction?
- The Jasper series is NOT computer-based instruction. How might the series influence computer-based instruction?
7W:135 Home Page |
Instructional Design Home Page
ID and T page for 7W:135 (March 31, 1997).
Design and code by David Klein.
Copyright © 1997 by the University of Iowa.
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