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Goth Comics and Revisionist Fairytales
Laurie N. Taylor
Valentino, Serena (writer),
FSc (artist, letterer), and Joshua Archer (letterer). Nightmares and
Fairytales Volume One: Once Upon a Time... (Graphic Novel Collection
of Issues 1-6). San Jose, CA: Slave Labor Graphics Publishing, March
2004. ISBN: 0-943151-87-2.
Nightmares and Fairytales Volume One, by writer Serena
Valentino and artist FSc, collects the first six issues of the Goth
comic Nightmares
and Fairytales. While many Goth comics—including Valentino’s
Gloomcookie—are situated more fully within a Goth comics tradition
by focusing mainly on Goth culture, Nightmares and Fairytales is oriented
more generally within a revisionist tradition that blends in elements
from Goth culture. By focusing on revisionist tales, Nightmares and
Fairytales operates within a rich comics’ tradition of revisions
and retellings like the constant remakings of particular superhero
origination stories, the more faithful adaptations of classics in works
like Classics Illustrated, and the revisionist versions of existing
fairy and folk tales like those currently found in Fables.
Framing the beginning of Nightmares and Fairytales Volume One and returning
in various comics throughout the series is Annabelle, a magical doll
who aids in guiding the reader through the revisions and aids or hinders
the protagonists in several issues. The first stories fall more in
line with traditional Goth comics, which tend to focus on Goth cultural
representations of dystopian world views with magical influences. Goth
comics of this sort are often viewed as beginning with Jhonen Vasquez’s
Johnny the Homicidal Maniac and his subsequent comic Squee. With their
success, other Goth comics like Gloomcookie, Lenore, Outlook Grim,
Bear, and Serenity Rose quickly followed. Visually, Goth comics are
defined by their style which draws on graffiti and manga-influenced
art styles. Often the comics are only in black and white or dark muted
colors, and they often rely on dark, sketchy lines for objects. Similarly,
the lettering is generally written in sketchy lines or gothically decorated
semi or full cursive. Like typical Goth comics, the first stories in
Nightmares and Fairytales use the dystopian setting to focus on a somewhat
realistic tale of the troubled relationship between Morgan, an innocent
young woman, and her lover Dominique. The comic quickly shows Dominique
to be an actual monster, but a monster who is humanized through her
suffering created by the demented and occult world in which she and
Monique exist. This story operates in a similar manner to many fairytales,
but it does not present a revisionist fairytale as such.
The subsequent stories are more typically revisionist. One retells
the story of Snow White (this time with Snow surviving the removal
of her heart by the Queen’s huntsman and killing the Queen);
another reworks the story of Cinderella; and another features a modern
day version of a child-escape fairytale. The retelling of Cinderella
proves interesting because Cinderella, as in many of the earlier tales,
is abused by her step-mother and step-sisters. However in this story,
Cinderella’s prince is also evil and Cinderella luckily manages
to escape him through her step-family’s evil deeds. In the end,
Cinderella escapes both her family and marriage, a route not often
offered even in revisionist tales. The child-escape tale is a twist
on the traditional child fleeing from monsters. In it, a young girl
named Gwen is saved from her abusive parents by the benevolent monsters
in her closet. The monsters kill her parents so that Gwen can move
in with a kind caretaker. In both of these stories, Annabelle narrates
and assists. With Annabelle as part of the frame story, and with each
of the revised fairytales taking a decidedly feminist bent, Nightmares
and Fairytales utilizes revisionist tales in order to rewrite traditional
tales in which women are oppressed. Later issues repeatedly revise
the role of women in fairytales to further empower women and to shift
typical gender power structures with stories like a revisionist version
of Beauty and the Beast that tells a love story between two young women.
Goth comics like the first volume of Nightmares and Fairytales provide
an important entry into mainstream comics. They do so by presenting
tales that rewrite the traditional comics trajectory by including tales
that feature women main characters who are presented in visually non-hypersexualized
ways due to the art style of Goth comics. Through marketing—with
Goth comics available in book stores, comic shops, and Goth clothing
stores like “Hot Topic”—and through its stories,
Nightmares and Fairytales manages to both revise typical fairytales
while also allowing for a revision of women in and women reading comics.
Goth comics are also important for mainstream comics because they prove
that a market exists for non-superhero, yet still fantastically-based
comics and they provide a method by which to access that audience.
With the emergence of manga as a major form, the comics market for
girls and young women has grown inordinately in the past few years.
However, fewer comics made in the United States have been able to capitalize
on this new market and new audience in the manner that Goth comics
have because Goth comics present a median style that reflects elements
of both traditional superhero and manga styles. Furthermore, Goth comics
serve as an intermediate form between the typical superhero and Disney
comics and their adult-oriented counterparts like the comics from Vertigo
and documentary style comics like Joe Sacco’s Palestine and Marjane
Satrapi Persepolis. Given Goth comics’ focus on teen-related
issues, often told within fairy tale landscape and dark humor, Goth
comics may serve as a bridge from the comics typically given to children
to the more sophisticated comics that are readily available. In all,
Goth comics exist on the outskirts of the mainstream comics creation
and reception. However, their border placement grants the ability to
diverge from typical comics art styles and production. This in turn
may feed back into more mainstream comics to facilitate new art styles,
new readers, and new narratives for mainstream comics. In the meantime,
Goth comics titles continue to proliferate and earn larger audiences.
Laurie N. Taylor, PhD candidate at the University of Florida, has
published articles in Game Studies, Works and Days, and ImageTexT:
Interdisciplinary Comics Studies, and has forthcoming articles in several
collections on video games.
Iowa Journal of Cultural Studies 5 (Spring 2005)
Copyright © 2005 by The University of Iowa
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