Go to the Morphing Textbook Home Page

Go to the University of Iowa Rhetoric Department Home Page
Morphing Textbook ~ Rhetoric Tools

Categories

Why? This game’s great for the first day: it allows students to move around a little, in shy, shuffly, non-embarrassing ways, checking each other out, checking you out. It allows them to see that you, as the instructor, care about giving them opportunities to do that. It allows them to see that you’re not so worried about looking like a geek. It allows them to see who else is in the room, and to find out certain little bits of information about them.

Here’s how the game goes: Tell them that it’s time to shuffle around a little.

  • Have students move the desks until there’s a big clear spot in the middle of the room.
  • In my experience, they move the desks to the wall, and then huddle there among them. So invite them out into the scary Middle of the Room.
  • Tell them this is a way of seeing who’s here. So you’d like them to group themselves according to certain important characteristics. You’ll ask a question, they should figure out their answers, and go stand with people who have the same answers they do. (Okay, these instructions are vague—but on purpose. They allow the group to have that moment of a-ha as they figure out what to do. Stay tuned.)
  • First question: You’re ordering a single-topping pizza. What do you get?
  • There’ll be some awkward silence.
  • Then someone will shout “Sausage.” Others will also shout “Sausage,” and the Sausage people will all find one another. So will the Mushroom people. And the Cheese people, and the Onion people...
  • Encourage the groups to bunch together so you can see clearly where one group starts and another one ends.
  • Now, find out who’s there. Walk around with confident hand gestures, saying “So in this group we have...what?” Cheese, they will answer, in stringy, whispery ways. (You’ll work on that.) Sausage, the Sausage People will say. You get the idea.
  • Now, ask the next question: group yourself according to your favorite vegetable. They will mill around again, regroup, you will survey...and you’ll ask the next question.

The progression of questions: Start simple. And funny. Good questions I use: Group yourselves according to...

...your favorite childhood cartoon.
...the number of siblings you have.
...what kind of hometown you come from—one-word description.
...your favorite animal.
...your favorite thing to do with five bucks you find on the sidewalk.

Then sequence to more specific questions. Group yourselves according to...

...How you describe yourself as a writer—one-word description.
...How you describe yourself as a speaker—one-word description.
...How you describe yourself as a reader—one-word description.
...How excited you are that you get to give speeches—one-word description.
...How excited you are that you get to write papers—one-word description.
...your biggest strength as a writer.
...thing you’re still struggling with as a writer.
...your biggest strength as a speaker.
...thing you’re still struggling with as a speaker.

If there’s time, there are great difficult questions. Group yourselves according to...

...your passion.
...the biggest strength you bring to this class.
...the thing you’re most confused about in your whole life.
(inevitably, the biggest group for this one will be asking “How Does the Cambus Schedule Work?” It’s always nice when some other students can answer these questions.)

Time: allow about 12-15 minutes, though the beauty of this one is you can make it longer or shorter.

Not a Knot

Why? This game is actually tied to Rhetoric: it gives you a chance to see how your students make decisions, how they try to persuade other people, how group dynamics work. And never underestimate the impact of walking in with a rope in the first week of class.

Here’s how the game goes: while the students are doing a little writing (I have them filling out notecards, usually, with their contact information and stuff—see the notes for Day 2), you subtly place a wad of rope on the ground.

  • Place it so it’s in a big snarl. Place it so it’s loopy and confusing and tangled-looking. Try to do this quietly, so people don’t watch you too closely. You could do it in the back of the room, I suppose.
  • Once the students are ready, have them move the desks and come look at the rope.
  • Without talking, or without touching the rope, they need to determine whether, if each end were grabbed and pulled back gently, there would be a knot in the rope or not. (They can get close and look...they just can’t touch anything.)
  • Still without talking: If they think there’s a knot, they should stand on one side of the rope wad.
  • If they think there’s not a knot, they should stand on the other side. Everybody has to pick one side. There’s no spot for “I don’t know.”
  • Once everybody’s on one side or the other, tell them they can change sides at any point.
  • Now: their job is to convince people on the other side to cross over and join them.
  • Your job: listen hard, noting the strategies of persuasion:
    • Some appeal to specific facts: look, this stretch here looks like a messy knot, but really, it’s just some rope wrapped around some other rope...
    • Some appeal to outside knowledge: you know that no matter how carefully you put away things like extension cords and hoses, they always bunch themselves into a knot.
    • Some appeal to emotional reasons: look, the cool people are all over here, and you look like a dweeb standing there all by yourself.
  • Remind them again: they can change sides at any point. Once everybody’s sure about where they are, you and a volunteer slowly pull on the ends of the rope. See what develops.
  • Again, they can still change sides. See who does: sometimes at the last minute, all the people who guessed wrong will jump over to the other side. That’s interesting.
  • Sometimes all the people who guessed wrong will stand stock still, being Absolutely Wrong Together. That’s interesting too.

Processing: Two main fronts on which to process: what that exercise shows about various angles of persuasion, and (unbelievably enough) why Rhetoric at Iowa progresses the way it does.

Questions to ask for Front 1: Angles of Persuasion

What did you look at (or think about) when you were making your initial decision? (The rope? The majority? Other experiences with tangled things you’ve had?)
Was anybody really not sure? How did those people choose a side?
What strategies do you remember people using during the persuasion part?
What strategies were most persuasive?
Why did you stick with the group you stuck with? (Especially if the incorrect group stuck on the “incorrect” side...what makes people continue to stick with an idea in the face of enormous counterevidence?)

Things to say about Front 2: Rhetoric at Iowa

When you think about the process the class went through, you’ll notice eerie similarities to how Iowa sequences your Rhetoric education.

Step 1: you analyze things. In this exercise, you were looking at the rope. You were looking at other people’s decisions. Any time you look closely at the evidence that’s there, you’re analyzing.

Step 2: You were figuring out how other people’s decisions might affect yours, whether they have more or different expertise than you do, why they might be making their choices. Or you were figuring out how to roll in other info you have, such as “Things in a wad are almost always knotted up.” Figuring out how to juggle those different perspectives is similar to the act of mapping a controversy.

Step 3: I asked you to persuade the other side to come join you—so you were advocating for your own side, trying different approaches to get more people.

That’s how Rhetoric is here: we work first on analysis, looking closely at the rope—only instead of rope there are texts, pictures, films, speeches...

Then we look at mapping, thinking about how various points of view on issues are formed, who holds what knowledge, who values what.

Then we advocate...after we’re confident that our analysis is skillful and we’ve thought about the people involved in our issue, what motivates their stance, and how we might effectively reach them.

Time: this can fill 35 – 45 minutes, depending on how comfy you are with the processing. Which is really where it’s at, for this game.

 

top of page